The 2D Number object stores two numerical values (X and Y) and sends either X alone, Y alone or both X and Y to another object when triggered.

2D Number is normally used for setting and storing of positions and dimensions.

Name
Choose a name for your object.

X
Sets the initial x value

Y
Sets the initial y value

Push at Startup
Fires the "Value Pushed" out-port at presentation startup. Sends the default values as parameter.