The 2D Number object stores two numerical values (X and Y) and sends either X alone, Y alone or both X and Y to another object when triggered.
2D Number is normally used for setting and storing of positions and dimensions.
Name
Choose a name for your object.
X
Sets the initial x value
Y
Sets the initial y value
Push at Startup
Fires the "Value Pushed" out-port at presentation startup. Sends
the default values as parameter.