The Scene object has a special function in WireFusion, as it can be seen as the foundational object. When starting WireFusion, a new and empty project opens by default. It is in fact an empty Scene object that is opened. The root object of all presentations is always a Scene object and it contains all other objects in your presentations, and your final presentation will be displayed on its Stage.

When you drop a Scene object (or load a project into another project) you will be prompted to choose to let your Scene object have a Target Area or not.

Scene with a Target Area
Normally you want your Scene object to have a Target Area when you want to group a visual function and display it as visual part of your presentation, like showing a TV in a TV. For example, it could be a product display, which contains all the graphics and all the functionality (logic) of the display.

Scene without a Target Area
You might want to replace static graphics in your presentations with interactive and animated graphics found in a Scene object. For example, a Scene object, without a Target Area, containing interactive and animated graphics could be used to replace a static texture on a 3D model, or a to replace a static bump map or reflection map, with an animated or interactive map instead. Or, it could be an alpha channel for any graphics object, like e.g. Image. All these ports take a Scene object as argument.

Name
Choose a name for your object.

Push at Startup
Fires the "Scene Pushed" out-port at presentation startup. Sends the Scene content as parameter.